Experiential Design (Final Project)

Week 8 - Week 14  [10/11/2024 - 6/1/2024]
Kong Ga Wai 0359692
Bachelor in Design Creative Media  
MMD60204 - Experiential Design

INSTRUCTIONS


FINAL - Final Project

Process

First, I improved the illustration for the AR Image Tracker. I decided to focus on the game's UI visual first before moving to the AR functions. Making the Quiz Mode first and with the intractable UI buttons.

(Fun fact: The character presented is called Lil.M. They are a character that I created for an old assignment project.)


Menu Panel

Quiz Panel

Quiz Panel

Quiz Panel

Quiz Panel

Learn Panel

After placing out the basic visual for the UI I moved on to start working on the AR functions. Added interactable animation to the models. After animating I connect the activation of the animation to the buttons.

Paint tube: Moves toward the paint palette when correct. Rotate left and right when wrong. Named the animations "colourtubeNah". Paintbrush: Swirl around to mix paint.







Now as for one of the SPLAT MODE in the game, it requires to use the Ground Plane Detection. For this I decide to use a second scene to switch to. Looked up a tutorial that allows it to function right



For the SPLAT Mode it allow the player to scroll through the colour option so I looked up on how to create a UI scroll section which was quite simple. Each button will enable its designated colour paint splat, and by tapping on the screen it will spawn the object. 





After everything, I test the whole thing and fixed up any issues. This was by far the most frustrating part out of everything else. 

Final Drive File:

https://drive.google.com/drive/folders/1LnCSzJB1kR5lRM7nvvKR7R4d8ZEKE2Rk?usp=sharing

App Walk Through:

https://youtu.be/9oVxZeHa-Mg