INSTRUCTIONS
FINAL - Final Project
Process
First, I improved the illustration for the AR Image Tracker. I decided to focus on the game's UI visual first before moving to the AR functions. Making the Quiz Mode first and with the intractable UI buttons.
(Fun fact: The character presented is called Lil.M. They are a character that I created for an old assignment project.)
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| Menu Panel |
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| Quiz Panel |
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| Quiz Panel |
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| Quiz Panel |
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| Quiz Panel |
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| Learn Panel |
After placing out the basic visual for the UI I moved on to start working on the AR functions. Added interactable animation to the models. After animating I connect the activation of the animation to the buttons.
Paint tube: Moves toward the paint palette when correct. Rotate left and right when wrong. Named the animations "colourtubeNah". Paintbrush: Swirl around to mix paint.
Now as for one of the SPLAT MODE in the game, it requires to use the Ground Plane Detection. For this I decide to use a second scene to switch to. Looked up a tutorial that allows it to function right
For the SPLAT Mode it allow the player to scroll through the colour option so I looked up on how to create a UI scroll section which was quite simple. Each button will enable its designated colour paint splat, and by tapping on the screen it will spawn the object.
After everything, I test the whole thing and fixed up any issues. This was by far the most frustrating part out of everything else.
Final Drive File:
https://drive.google.com/drive/folders/1LnCSzJB1kR5lRM7nvvKR7R4d8ZEKE2Rk?usp=sharing
App Walk Through:





















